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	<title>Viacom Corporate &#187; Stuart Schneiderman</title>
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		<title>The Deadly Sins of Social Media</title>
		<link>http://blog.viacom.com/2013/05/the-deadly-sins-of-social-media/</link>
		<comments>http://blog.viacom.com/2013/05/the-deadly-sins-of-social-media/#comments</comments>
		<pubDate>Wed, 22 May 2013 18:37:02 +0000</pubDate>
		<dc:creator>Stuart Schneiderman</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Deadly Sins of Social Media]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[When Networks Network: TV Gets Social]]></category>

		<guid isPermaLink="false">http://blog.viacom.com/?p=4942</guid>
		<description><![CDATA[<p>Yesterday we unveiled findings from “When Networks Network: TV Gets Social,&#8221; our multi-country research on the interplay between TV and social media, and a look at not just how but why our viewers engage in TV-related activities on social media. The study uncovered three chief types of motivations behind TV-related social media activities: functional (getting [...]</p><p>The post <a href="http://blog.viacom.com/2013/05/the-deadly-sins-of-social-media/">The Deadly Sins of Social Media</a> appeared first on <a href="http://blog.viacom.com">Viacom Corporate</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">Yesterday we unveiled findings from “When Networks Network: TV Gets Social,&#8221; our multi-country research on the interplay between TV and social media, and a look at not just how but why our viewers engage in TV-related activities on social media. The study uncovered three chief types of motivations behind TV-related social media activities: functional (getting show schedules and news), communal (branding oneself online and connecting with others), and playful (gaming and contests), with functional motivations trumping the others. In addition to uncovering these motives for engaging, we also wanted to hear from respondents about how TV-related social media falls short. The commonalities helped us create “The Deadly Sins of Social Media” below, which are applicable not just to media companies, but to any brand or advertiser.<span id="more-4942"></span></p>
<ul style="text-align: justify;">
<li>Not giving essential show information</li>
<li>Failing to give fresh, engaging content</li>
<li>Posting to the point of spamming</li>
<li>Trying too often to get viewers to buy</li>
</ul>
<p style="text-align: justify;">What we heard from viewers was that they want TV shows and networks to fulfill their functional motivations above all. They expect air dates and times, exclusive content, episode recaps and character bios.</p>
<p style="text-align: justify;">As one 23-year-old participant told us, “Daniel Tosh is the one guy that knows how to use social media well. He will throw a joke in a post that includes the date and time his show is on so I won&#8217;t miss it.”</p>
<p style="text-align: justify;">Respondents also admitted that they unfriended or unfollowed brands that were redundant, or posted too often. And since social media is a place for emotion and fun, we found that over-selling was another big sin. These sins are good guidelines for any brand &#8212; reminders not to forget basic info and to keep it fresh and engaging without overdoing it. The good news for brands and marketers is that we can provide much of what viewers value most, useful information and exclusive content.</p>
<p style="text-align: justify;">For the full findings from the study, head <a href="http://www.viacom.com/news/Pages/newstext.aspx?RID=766267">here</a>.</p>
<p>The post <a href="http://blog.viacom.com/2013/05/the-deadly-sins-of-social-media/">The Deadly Sins of Social Media</a> appeared first on <a href="http://blog.viacom.com">Viacom Corporate</a>.</p>]]></content:encoded>
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		<title>Tabletomics: Games Tablets Play</title>
		<link>http://blog.viacom.com/2012/12/tabletomics-games-tablets-play/</link>
		<comments>http://blog.viacom.com/2012/12/tabletomics-games-tablets-play/#comments</comments>
		<pubDate>Thu, 06 Dec 2012 18:01:28 +0000</pubDate>
		<dc:creator>Stuart Schneiderman</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming on tablets]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Tabletomics: Games Tablets Play]]></category>
		<category><![CDATA[tablets]]></category>

		<guid isPermaLink="false">http://blog.viacom.com/?p=4058</guid>
		<description><![CDATA[<p>People of all ages are playing games on tablets, with the vast majority of tablet owners gaming on tablets at least once a week. To better understand the burgeoning relationship between tablet users and gaming, Viacom did a deep dive into the role of games in the overall tablet experience, as well as how gaming [...]</p><p>The post <a href="http://blog.viacom.com/2012/12/tabletomics-games-tablets-play/">Tabletomics: Games Tablets Play</a> appeared first on <a href="http://blog.viacom.com">Viacom Corporate</a>.</p>]]></description>
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<p style="text-align: justify;">People of all ages are playing games on tablets, with the vast majority of tablet owners gaming on tablets at least once a week. To better understand the burgeoning relationship between tablet users and gaming, Viacom did a deep dive into the role of games in the overall tablet experience, as well as how gaming on tablets takes share from and impacts other devices. <span id="more-4058"></span>The findings reveal that tablet gamers are not looking to purge their other gaming devices, but rather seeking a more holistic gaming experience that opens real opportunity for cross-platform games.</p>
<p><span style="text-decoration: underline;">Key Findings</span></p>
<p><strong>Tablet users are gaming often, in part because they enjoy the easy, mobile nature of tablet gaming.</strong></p>
<p>A full 78% of tablet users game on tablets once a week or more.</p>
<ul>
<li>There is a strong correlation with gaming on other platforms – 96% of console gamers play games on tablets and 97% of handheld gamers play games on tablets.</li>
</ul>
<p>Tablet users like gaming on tablets because:</p>
<ul>
<li>It’s great to pass time (62%)</li>
<li>The portability (61%)</li>
<li>Inexpensive/free game offerings (55%)</li>
<li>The ease of getting games (47%)</li>
<li>Easy-to-play game offerings (46%)</li>
</ul>
<p>36% say there is nothing they dislike about tablet games. For the rest, the reasons for disliking gaming on tablets are:</p>
<ul>
<li>Sluggish controls (24%)</li>
<li>Games are too similar (24%)</li>
<li>Games are not as good for long periods (19%)</li>
<li>Lack of hardcore games (17%)</li>
</ul>
<p><strong>Casual games rule the tablet. </strong></p>
<p>Gaming on tablets is viewed as easily disposable and “interruptable,” making casual gaming the preferred tablet gaming experience.</p>
<ul>
<li>52% prefer card games, 51% prefer puzzle games and half prefer physics games like Angry Birds and Cat Physics.</li>
<li>3 in 10 prefer educational or social/multiplayer games.</li>
</ul>
<p><strong>Gaming on tablets takes share from smartphones and handheld devices rather than consoles.</strong> But when it comes to an immersive gaming experience, the console still trumps the tablet.</p>
<ul>
<li>Users find gaming on tablets to be much more fun than gaming on the smartphone, but considerably less fun than playing on their consoles.</li>
<li>27% say gaming on tablets is more fun than on smartphones, 9% say the same for handheld devices and 7% say the same for desktop/laptop computers.</li>
<li>22% say gaming is less fun on tablets than on consoles.</li>
</ul>
<p><strong>For kids, the tablet is first and foremost a gaming device.  </strong></p>
<p>The majority of tablet owners play games on their tablets at least once a week. These results are even more pronounced for kids.</p>
<ul>
<li>70% of parents think their child considers the tablet a gaming device versus a video/TV device.</li>
<li>Gaming apps lead app usage for kids 8-12, with 98% using gaming apps on their tablets, followed by search apps, photo/video apps, movie apps and social networking apps.</li>
<li>Most kids 8-12 play games on their tablets every day, with 74% saying that they play tablet games at least once a day.</li>
<li>More than a third plays even more often, with 40% saying they play tablet games multiple times per day.</li>
</ul>
<p><strong>With gaming options available across a multitude of devices, there’s a real opportunity for cross-platform games. </strong></p>
<ul>
<li>Gamers, especially those who game on a daily basis, agree that playing games on a tablet along with another gaming device – either console or handheld – would be great.</li>
<li>The vast majority of gamers, including three-quarters of daily handheld gamers and 7 in 10 daily console gamers, agree that they wish they could play games that they own for other devices on their tablet.</li>
</ul>
<p><span style="text-decoration: underline;">Implications</span>:<strong></strong></p>
<ul>
<li>That the tablet is first and foremost a gaming device for kids suggest a growth opportunity for children&#8217;s tablet games.</li>
<li>Programmers and marketers alike should leverage the growing opportunity for cross-platform games and the desire for games to be available for tablets as well as handheld and consoles.</li>
</ul>
<p><span style="text-decoration: underline;">The Methodology</span>:</p>
<p>This study was based on an online survey of 2,400+ US tablet owners, including a separate study of K8-12 tablet users, as well as tablet online communities (a 1-week community of 100 tablet “addicts” followed by a 2-week community of 40 of the best community members) and 12 ethnographies from the community.</p>
<p><em><strong>Stuart Schneiderman </strong>is Vice President of Digital Research for Viacom Media Networks.</em></p>
<p>The post <a href="http://blog.viacom.com/2012/12/tabletomics-games-tablets-play/">Tabletomics: Games Tablets Play</a> appeared first on <a href="http://blog.viacom.com">Viacom Corporate</a>.</p>]]></content:encoded>
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		<item>
		<title>Tapping into Tabletomics:  A Tablet Research Exploration</title>
		<link>http://blog.viacom.com/2012/04/tapping-into-tabletomics-a-tablet-research-exploration/</link>
		<comments>http://blog.viacom.com/2012/04/tapping-into-tabletomics-a-tablet-research-exploration/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 12:59:34 +0000</pubDate>
		<dc:creator>Stuart Schneiderman</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[tablets]]></category>

		<guid isPermaLink="false">http://blog.viacom.com/?p=1755</guid>
		<description><![CDATA[<p>Chad, a 35-year-old father of two, set up a “TV hub” in his garage, with his iPad2 the technology centerpiece of his refuge.  Tina, a single 28 year-old, uses her HP Touchpad as a makeshift DVR, accessing her must-see TV episodes from her TiVo desktop, to her tablet and finally onto a big-screen TV.  Both [...]</p><p>The post <a href="http://blog.viacom.com/2012/04/tapping-into-tabletomics-a-tablet-research-exploration/">Tapping into Tabletomics:  A Tablet Research Exploration</a> appeared first on <a href="http://blog.viacom.com">Viacom Corporate</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/40483174?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="640" height="360"></iframe></p>
<p>Chad, a 35-year-old father of two, set up a “TV hub” in his garage, with his iPad2 the technology centerpiece of his refuge.  Tina, a single 28 year-old, uses her HP Touchpad as a makeshift DVR, accessing her must-see TV episodes from her TiVo desktop, to her tablet and finally onto a big-screen TV.  Both were jazzed to become amateur technologists. And neither Chad nor Tina had any idea they would use their tablets in these ways when they bought them.</p>
<p>We are witnesses to a new phenomenon – <em>Tabletomics</em> – a word we at Viacom made up to describe the behaviors and emotions resulting from this combination of tablets, media, technology and creativity. We discovered <em>Tabletomics </em>during the course of our new research effort that explores how people use tablets and emotionally connect to them, with a focus on tablets as TV and the dual-screen experience.</p>
<p><span id="more-1755"></span></p>
<p>What sets our research apart is that we don’t focus solely on iPad owners – we include Kindle, Samsung, HP et al owners. We also explore the impact of services like Apple Airplay, Kindle Whispersync and MSO apps on TV show viewing.</p>
<p>Some key findings:</p>
<ul>
<li>In just a few years, tablets have risen to second-screen prominence for full-length TV (FLTV) show viewing, ahead of computers. Yet, television still provides the better experience.</li>
<li>Tablets provide complementary experiences to TV viewing via second-screen experiences and co-viewing apps like MTV’s WatchWith.</li>
<li>MSO app users, Netflixers, Apple TV owners, AirPlay users and Whispersync users report higher levels of FLTV show watching on tablets. Over one-third of both AirPlay and Whispersync users say they watch more TV on their tablets because of these apps.</li>
<li>Tablet owners report emotional connections to this device unlike any other in the household &#8211; more than 50% of respondents said their tablet makes them feel happier and more relaxed, 49% said tablets make them more effective at managing life and 39% said tablets boost creativity.</li>
</ul>
<p><em>Tabletomics</em> is in its very early stages.  As tablet ownership becomes more widespread and tablets themselves evolve, we predict these devices will increasingly transform not only how and when we use other devices, but how and when we consume all kinds of content.</p>
<p><span style="text-decoration: underline;">The Methodology</span>:<strong> </strong>1) tablets online communities (a 1-week community of 100 tablet “addicts”, followed by a 2-week community of 40 of the best community members), 2) twelve ethnographies  from our community (LA &amp; NY) and 3) an online survey of 2,400+ US tablet owners (including a separate study of K8-12 tablet users).</p>
<p><em><strong>Stuart Schneiderman </strong>is Senior Director of Digital Research for Viacom Media Networks.</em></p>
<p><em>Read the full press release detailing the &#8220;Tapping into Tabletomics&#8221; study by clicking <a href="http://www.viacom.com/news/Pages/newstext.aspx?RID=664831">here</a>.</em></p>
<p>The post <a href="http://blog.viacom.com/2012/04/tapping-into-tabletomics-a-tablet-research-exploration/">Tapping into Tabletomics:  A Tablet Research Exploration</a> appeared first on <a href="http://blog.viacom.com">Viacom Corporate</a>.</p>]]></content:encoded>
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