November 20, 2017 @ 4:14 PM
The psychedelic animated VR world of “Chocolate,” an experience created for the song of the same name by San Francisco based musician Giraffage. Created by 3D animator Tyler Hurd and executive produced by Viacom NEXT.
Viacom’s global headquarters at 1515 Broadway shoots 53 floors out of the endless hustle of Times Square. Even amid all this frenetic energy, though, one part of the building really stood out to me as a Media and Technology Services (MTS) Finance intern: the Experience Room.
Situated amid the MTS teams on the 11th floor, the room hosts an ever-updated showcase of the new and emerging technologies that Viacom is exploring, developing, and strategizing to promote MTV, Nickelodeon and other brands. The room doubles as an incubator for Viacom engineers developing products and a fun, engaging place for other employees to experience them.
The room feels futuristic – it is outfitted with integrated smart assistance and voice-activated lighting. One of the gadgets I found particularly fascinating was a voice-activated smart wall mirror, which provides weather information, displays the time, takes notes, and even compliments you.
A section of the room is a mini-museum, outfitted with a chronologically arranged line of devices ranging from a flip phone to Microsoft’s “Hololens” – a headpiece that projects holographic images.
Viacom engineers rotate into the room to work on new technologies, join an existing project, or develop new ideas using the room’s resources. One rotating engineer is at work on a SpongeBob SquarePants robot. The prototype can move around and interact with kids. The engineer would like to equip it with enough information that it can be used as a source of STEM (Science, Technology, Engineering, Mathematics) education for children.
The engineering team is also working on a smart photo booth that can transform its background, factoring in different color combinations and even the type of clothes people are wearing.
The highlight of my time in this space was playing a pair of Viacom NEXT’s Virtual Reality (VR) games: one where I smashed things to collect points in a ring within a simulated Experience Room; a second where I immersed myself within the first ever VR music album with The Melody of Dust, which had such an incredible level of optimization and features embedded within it that I felt as if I were physically in a different world altogether.
The Experience Room now has open hours where employees experience what the team is working on: Wednesdays from 2:30 to 4 p.m. and Fridays from 11:30 a.m. to 1 p.m. I hope you’ll visit the 11th floor to enjoy this amazing space and draw inspiration from the way that Viacom is developing its present and shaping its future.